SNES: "lol check out this mode 7 graphics with sprite scaling and rotation wyd sega"
Sega: "D-damn you!"
Treasure: "relax, I got this."
SNES: "Konami!? What are you doing here!?"
Treasure: "I am not Konami. I am Treasure. AND I. AM A SUPER SYSTEM! HUAAAAAHHH!!!" *gunstar heroes power up*

@Nine to be fair the snes didn't have sprite scaling and rotation capabilities

that was done with the superFX 2 chip, which was basically a co-processor on the cartridge

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@Nine other chips added those features but I know the superFX 2 was how it was done in yoshi's island, the most well known game that used that kind of stuff

super mario kart didn't have sprite scaling, it just had a bunch of different sprites of each player at different scales already drawn

@Felthry but yeah true sprite scaling and rotation was def a super fx thing, along with 3d graphics. Also turns out there were several other enhancement chips, including a pseudo parallel processor enhancement that not only had triple the clock speed of the core processor, but also more ram, and both chips could interrupt each other independently! Kinda genius.

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