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watching a speedrun where the commentator says that softlocks are more common than dying to random encounters

that's kind of interesting

(the game being run is specifically the demo version of wild arms, which actually contains a beta version of the full game and you can actually get to and beat the final boss if you skip the part where the demo's meant to end with a glitch. it's very unfinished and so crashes and softlocks aren't unexpected)

this is also a speedrun of a demo version of an obscure rpg so there's the occasional "I'd explain why this trick works, but we just have no idea"

"because we're out of the bounds of the demo, you're going to start seeing bosses that have moves that seemingly do nothing, and that's because they actually do do nothing"

@BatElite oh right youtube.com/watch?v=HLvClnwFLU

don't know if there actually *are* any softlocks in this run (ideally there would, of course, be neither softlocks nor deaths to random encounters)

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