@Felthry I think I tend to consider a bug a problem which occurs because the logic of a computer program (or its operating system or whatnot) is flawed, while a glitch is something that happens because of the hardware it's on. Like, if you ran your code on the Platonic Ideal of the Commodore 64 and it still happens, it's a bug; if it doesn't happen, it's a glitch.
This without the complication of code that exploits glitches to do stuff on purpose, like any Atari 2600 game made after 1981.
@Austin_Dern now i wonder if the platonic ideal of the c64 would include the fourth sound channel or not
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@Felthry Or the save-with-replace bug, come to think of it!
@Austin_Dern we're not familiar with that one.
also don't know what you're referring to in the atari 2600, actually
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@Austin_Dern oh, most of what we know about the 1541 is that it was ridiculously slow because they couldn't manage to finish the parallel communication by launch so it did it one bit at a time and they couldn't speed it up on later models without breaking compatibility so commodore disk drives were just extremely slow
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@Felthry Yeah. It was a goofy and ramshackle era. But lovable in its weird way.
@Austin_Dern also it wrote some weird bespoke format but every drive of that era did, there was no concept of cross-compatibility
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