neat trivia: every enemy in kirby's dreamland is individually programmed. none of them have any AI and none of them refer back to other ones, it's literally "this enemy uses this sprite and is at this location at this time, and then it's this sprite at this location, and then"
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This sounds inefficient.
@Tathar i don't remember why they did that but there was a reason for it
i think it was actually more efficient than writing AI routines or something? like the AI would have slowed down the game or something
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they don't even have any physics
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