you know, we know a fair bit about the famicom/NES's architecture, but it'd be interesting to learn about the genesis/megadrive and how it worked
it's clearly got some fancy stuff going on there, what with being an 8-bit console (no you can't just add two 8-bit processors and call it 16-bit, sega, stop it) but having such color in its graphics, among other things
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...so it's an early multicore processor is what it sounds like? that's pretty nifty tbh.
@nautilee nah, two entire processors, separate chips. a 68k and a z80
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@nautilee Motorola marketed it as a "16/32 bit cpu" because while it only had a 16 bit ALU, it had a 32 bit data bus and 32 bit registers so it could shuffle around 32 bits of data at a time, it just would need multiple steps to do math on 32 bit data (do the math on the first 16 bits, then the other 16 bits, except it gets more complicated if you want to multiply or divide)
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@nautilee 68k is probably the only CISC processor architecture other than x86 that still sees wide use today
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