star fox was literally a tech demo for the superfx coprocessor, basically a gpu on the game cartridge
the snes was not capable of 3d rendering on its own, all mode 7 could do was rotate and scale a single flat background layer--it couldn't even do 3d rotations on it, those map screens with the perspective view were using a trick to change the scaling on every scanline
-F
@Felthry Close enough that they would have been developed in parallel, so I think they can share credit.