so are missiles in the metroid series liquid or gaseous? otherwise why are they stored in tanks
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@lioness did prime 3 have ice missiles? i thought that was only fusion and dread
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@Felthry I thiiink so? prime 3 was the one where they switched to the wiimote & didn't have a weapon swapping UI yet, so all the weapon upgrades had to stack on each other
@lioness ice beam has always stacked on top of the other beam upgrades, though i guess that's except for the prime series
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@lioness we never played the prime series until the wii collection release so we forget the original two weren't always on wii. they work so well with the wii controls that it feels weird that they were ever not wii games honestly
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@Felthry right? I played prime 1 on gamecube, got the collection years later, and getting to 3 was such a huge step backwards in UI and, it felt like, level & world design & stuff honestly.
@Felthry yeah!
I played Metroid II on game boy without a guide or manual or expectations (first metroid game) and, while I'm not sure I understood what was going on or that I'm remembering correctly I think the deal there was that wave and ice beam were mutually exclusive upgrades, and you could (repeatedly) switch by backtracing to the previous upgrade room/statue. but I could have just been confused about what was going on
@lioness we never played the original 1 or 2, though we've played every other one in the series
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@lioness (including the remakes of 1 and 2)
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@Felthry in prime 3 I think the ice missiles were supposed to be some kind of supercooled liquid or something?
I think those games had "energy tanks" but "missile expansions" though