@Felthry I always found the combat unusably clunky, and the trigger soup is highest-level. Most dungeon enemies are needlessly frustrating to bash your head against and fail repeatedly, sending you all the way back to the origin point of the game if you game over.
@Facet "trigger soup"?
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@Felthry Unclear direction, weird plot triggers forming a knot of unintuitive required events.
@sharkNserg @Facet I suppose the only reason we don't see how unclear zelda 2 is would be because we played it as a kid, and know the general progression of things
I can see how it'd be hard for someone with no knowledge of the game, yeah
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@sharkNserg We encountered this a couple weeks ago when a friend wanted to try the igavania castlevanias and asked our advice on whether sotn would be a good one to start with... we said yes, because it's a pretty easy game and lets you start at the beginning
they promptly ended up taking a wrong turn and getting frustrated enough to give up on the game, and after looking into the game again i can see how that happened
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@sharkNserg sotn gives you way too much freedom way too early, you can wander off the beaten path and end up extremely far out of your depth very easily if you don't know where you're going
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