@Felthry I always found the combat unusably clunky, and the trigger soup is highest-level. Most dungeon enemies are needlessly frustrating to bash your head against and fail repeatedly, sending you all the way back to the origin point of the game if you game over.
@Facet "trigger soup"?
-F
@Felthry Unclear direction, weird plot triggers forming a knot of unintuitive required events.
@Facet @sharkNserg I think that this was a lot more common in the 90s than it is today, fortunately. Most games today it's not too easy to get lost in
-F