While looking for footage of a shiny pokemon on an OG GB out of curiosity, I found this video where someone managed to remove the no-original GB lock from Crystal and shenanigans ensued… i really need to try this at some point https://youtu.be/5XyU-nX5Uf0
@Lugia what did it even have beyond gold and silver that required the gbc, anyway? the animated sprites probably took a lot of memory and needed the GBC's increased RAM, but did crystal have anything else that would need that much more power?
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@Lugia of course with knowing you have that RAM available, I'm sure you would make use of it to make things run smoother, so there's probably a ton of stuff being written into high RAM addresses that are aliased to low addresses on the DMG and overwriting other stuff, hence the glitchiness
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@Lugia the sprites are heavily compressed, and it looks like they tried to confine the animation to as few tiles as possible, so I doubt the animation format actually requires four times the tiles of the static sprite (and definitely not 256 tiles per sprite either, the largest ones were 49 tiles (7x7) but they also came in 5x5 and 6x6 sizes. lots of memory, regardless)
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@Lugia we remember hearing that inventing a compression algorithm to make kanto fit in gold and silver was the first Big Thing that Iwata did that started him on the promotion path to CEO of nintendo
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@Lugia but yeah they crammed a ton of stuff into those cartridges
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@Felthry indeed, Iwata helped cram all of Kanto inside those cartridges. Before then, as proven by the leaked Spaceworld demo from a few years ago, Kanto was just going to be a single map containing all of kanto, with cities being represented by 1 or 2 buildings, except for Pallet Town which would have kept its original size. (Source: https://tcrf.net/Proto:Pokémon_Gold_and_Silver/Spaceworld_1997_Demo/Maps#Pallet_Town )
Mr. Iwata helped make Kanto and Johto in a single cartridge a reality, without much compromises. Definetively a good start on the road of becoming CEO
@Felthry oh yeah true. But in Gold and Silver, they already, as far as I’m aware, squeezed data in a lot to try and have it all fit in the cartridge. So maybe the additional data, even if compressed and confined, may have needed that extra juice
But i still think in the back of my mind that it was mostly a “yeah this’ll sell gameboys” kinda thing