That thing some battle themes do where they seem like they loop but then on the second go it actually changes and it picks up the intensity even more

Yknow?

For reference see: Severe Blow, from Trails of Cold Steel 2

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@socks this is a good thing that we've never really thought about before which means we can't think of any other examples
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@Felthry The other really good example I have is the final boss theme from Octopath Traveler, Battle at Journey's End

@socks we never finished that game, the normal enemies started getting way too damage-spongey to keep our attention
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