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@heatherhorns i think we've seen things from developers saying they do actually do that
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@Felthry @heatherhorns I saw a video from (I think) a developer of the Civilization games saying that when they had the editions that told the odds of a battle before starting, they ended up making up the percentages, because gamers got *so cross* when the game told them they had like, a 90% chance of winning and yet lost.

@Austin_Dern @heatherhorns i wonder if it would be perceived as more fair if it portrayed it differently, as like 9 in 10 to win or 1 in 10 to lose or 10% to lose
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@Felthry @heatherhorns Great question and I don't remember whether the video discussed that at all. I have the impression they figured they needed to make, like, a 10% chance of failure be reported as 33% (or something) so it would 'feel' honest.

Someone has *got* to have made a psychology thesis out of this.

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