this game (resonance of fate) has an interesting mechanic where there are two types of damage--some weapons do large amounts of "scratch damage", which can't kill enemies and is easier to heal (and heals on its own over time), while other weapons do small amounts of "direct damage", which requires different (rarer) items to heal and is capable of killing enemies.
not a mechanic we've seen before, but an interesting one
-F
game violence //
@Felthry that is interesting! is the strategy then to weaken with scratch weapons & swap to a direct damage weapon for the finisher? (also do the enemies heal themselves frequently? usually that's more of a player power, so that's also interesting)
re: game violence //
@lioness also slightly interesting: the game incentivizes diversity, because you have three separate experience pools for each character, one for each type of weapon (handguns (direct), machine guns (scratch), and thrown items (direct)) and every time any one of them levels up you get parameter boosts, so it'd be a waste to keep using machine guns on this character when they need 5000 xp to level up in those but only 100 xp to level up in handguns, or something
this game has a number of unusual traits, though past experience says they're likely not that unusual and just unusual in the types of games we play
-F