Underville, Xana's homeworld, is a set of 2⁶⁴ cubical rooms. That's about 1.8×10¹⁹, which seems like an immense number, but it's not incomprehensibly huge; the total volume of Underville is about 0.8 times the size of the moon. The rooms connect at the edges, and each room connects to four others, but not in any way that makes coherent Euclidean sense. Deep Down Town is the part of Underville Xana's from, and it's the set of rooms along the path from Elseways to Inver City, plus their neighbors.

@bj only four others--is it a 2d grid, or are there multiple levels and some rooms just don't have, say, an east exit in favor of an up exit
-F

@Felthry The latter. Every cube has four exits to other cubes somewhere in its walls, but they don't have to be in any specific place. Since the whole thing is a non-Euclidean mess anyway, you can get rooms with all four doors on a single wall and all leading to places that "should" overlap.

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@bj Makes sense to me! Are all the cubes the same size? Or are there some small rooms and some massive open areas?
-F

@Felthry Every cube is the same size - 1 meter on a side. At mouse scale, though, that's a nice comfortable size to build in.

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