stellaris math rambling // 

population grows by points. when a planet has (100 + 0.25 * empire population) growth points, it gets spends that many growth points & gets a new pop.

if the wiki is to be believed (and I'm not sure it is), growth points per month is

3/8 * pop * (1 - pop/cap) - 3/8

up to a maximum of +4.5/month, where pop is the number of pops on the planet & cap is the planetary housing available.

I'm pretty sure that's not right for v3.4, because planets with 1 pop still grow.

correct stellaris math // 

yep wiki is completely incorrect for v3.4

in v3.4, base population growth is

pop =< 10: 3
pop > 10: 3 + ???(population, capacity, "logistic growth cap" = +1.50)

where the unknown function is presented as a bonus "because you have a balance between population and capacity"

for high population planets (40+), the bonus will stay at +1.50 even if the planet is overpopulated (pops > housing) up until some threshold (pops > 1.25 * housing?) when growth stops completely

stellaris immigration rambling // 

immigration/emigration is added directly to the base rate of 3~4.5

the game tracks some kind of net migration flux based on each planet's "immigration pull" and "emigration push" score [so you might get -1.3 on the homeworld and +0.8 & +0.5 on two colonies]

it does not track species or biome; the rate is added/subtracted from whatever species happens to be growing on each planet: if -1.0 desert snakes emigrate, +1.0 arctic fish will immigrate.

Follow

re: stellaris immigration rambling // 

@lioness immigration comes with a free species change
-F

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