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why *do* video games so often have characters constantly walking in place, anyway?
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@Felthry It can be a good method of telegraphing interactivity.

@Felthry like, the classic "walking in place against an obstacle"?

@starseeker No, like *constantly* playing the walking animation. Look at any of the 2D dragon quests for instance
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@Felthry huh, haven't really seen that myself
then again I haven't played many older 2d games, such as the two you mentioned >.>

@starseeker dunno if i'd call that *that* old, final fantasy tactics A2 came out in 2007
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@starseeker and dragon quest XI came out in 2017ish and has that in its 2D mode
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@Felthry (take "older" with a grain of salt, I have zero knowledge of either of those you mentioned, and I realized they could've come out at any time)

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