Things that bother me:

Squash and stretch / scaling pixel art.

@ziphi Yoshi's Island is the *only* case of this we've ever seen that managed to work
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@ziphi and i think that's largely because of its art style, with broad outlines and stuff. Almost nothing that the scaling and rotation is applied to in that game is a single pixel wide iwrc, and single-pixel features are what suffer the most from that kind of scaling stuff
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@ziphi ...it might be a little okay when done as Golden Sun did it, where the squash and stretch are minor things used for emphasis and not constantly being used. Still, we weren't a big fan of that aspect of golden sun's art direction
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