I think I greatly overestimate how many enemy types a game "should" have for a given scale. Like I feel like Nova 2 should have a lot because it has a lot of copy abilities and then, following that, every copy ability should probably have a few associated enemies. Which adds up to a lot.

But then in Kirby games I think it's actually very common where you can only get an ability from one specific enemy, and it may even be a miniboss.

@NovaSquirrel Most of the common abilities I think have two or three enemies that give them (plus a miniboss), but some of the less common ones, or just more specialized ones, do have only one enemy (plus a miniboss. there's always a miniboss except for sleep.). I think bomb only has one enemy for instance? pretty sure UFO and wheel do too
-F/R?

@Felthry This made me realize that it's actually something that varies a lot per-game. I think I had Adventure in mind, but I remember Dream Land 3 having an especially large number of enemies per ability (probably because it had especially few abilities)

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@NovaSquirrel Kirby 64 also had lots of enemies per ability, because it also had very few abilities. The fewest in the series, I think
-F

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