@Felthry the DS grid offers a lot of neat functions that, while you could do them with an array, it's just faster (and often easier) to call a built-in function than to make your own, since the difference is real time interpreted bytecode (what my code would be) vs compiled C++ (what the runtime uses for Gamemaker functions)
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@Felthry the DS grid offers a lot of neat functions that, while you could do them with an array, it's just faster (and often easier) to call a built-in function than to make your own, since the difference is real time interpreted bytecode (what my code would be) vs compiled C++ (what the runtime uses for Gamemaker functions)