@owashii It's more challenging than difficult, right? It says you died, not you lose. You're immortal and keep learning.

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@relee @owashii@plush.city The way we've always put it (particularly about Dark Souls 1 and 2) is that it's *hard*, but not *unfair*
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@Felthry @owashii Yeah. It's interesting to study the design, and why they do the things they do.

In particular, if they are doing something that seems unfun or counterintuitive or something, it's generally to save you from something worse.

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