It Could Always Be Worse: why Mega Man Star Force 2 online was a complete disaster 

so when they announced that SF2 was going have online, something people had been begging for since MMBN5 DS, people were ecstatic

and then they actually got their hands on the game

so like, there were a bunch of deck building problems. like there’s a card that hits the outer edge and back row of the field, which is reasonable in PvE—but in PVP, you literally can’t move out of the back row of the field. if your counterplay card doesn’t pop up, you gotta block and pray.

but you sure can have three copies of that card. plus three copies of each of the lower tier versions. plus one of each Star Card variant, which increases the base power of the other copies after you use it. so that’s nearly half your deck that’s just auto-targeting damage right there, and hoo *boy* was that deck popular, especially alongside three copies of three levels of Flicker Kick, which would paralyze on hit so that all the rest of your cards could easily connect

but it got worse.

It Could Always Be Worse: why Mega Man Star Force 2 online was a complete disaster 

see, you had a whole escalating transformation mechanic. draw the right special cards, and you could start one of three transformations! you could only transform once per turn, though, so you’d have to start out in your first form, then you could hybridize with a second form, then you could finally add the third, completing Tribe King

now Tribe King was stupidly powerful. which is fair, because you had to set it up over three turns. you’d get at *least* double damage from every card, with extra bonuses on top.

while it ostensibly only lasted three turns, I don’t think I ever saw a fight *last* three turns once Tribe King hit the field

but it got worse.

It Could Always Be Worse: why Mega Man Star Force 2 online was a complete disaster 

see, each transformation had an element, and that meant each transformation had an elemental weakness. get hit by the elemental weakness? pow, you’re snapped out of your transformation, right back to your base form. good luck getting to Tribe King now

so, uh, here’s the thing about Tribe King’s basic charge-shot attack, accessible at any time if you wait for it to charge up for a second or two:

it’s three waves: elec, wood, and fire damage.

which means, if you’re in the elec form, the wood hit snaps you out. if you’re in the wood form, the fire hit snaps you out. if you’re in the fire form, congrats, you survive a tiny bit longer (but still take at least 90 damage per charge shot). good luck getting to Tribe King! whoever gets it first makes it *much* harder for the second person.

also, if you fire this charge shot from the center? it covers the whole field.

BUT IT GOT EVEN WORSE.

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re: It Could Always Be Worse: why Mega Man Star Force 2 online was a complete disaster 

@gardevoir mia you can't just end with "BUT IT GOT EVEN WORSE" and not elaborate
-F

re: It Could Always Be Worse: why Mega Man Star Force 2 online was a complete disaster 

@Felthry there's more posts there, i promise! maybe view through the original instance if they aren't federating

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