The little eye closeups are pretty neat for something that's generally got a SNES vibe. I think it'd be improved a lot by making the border of the skills match the white of the character highlight.
You'd probably have to recompose the entire battle screen layout to get something like that Persona 3 shot going, there's things to decide about how much gets hidden by that half-screen picture of your character looking super cool. Is it ok for the PCs to be (partially) hidden? The monsters?
@anthracite The two selectors *should* be the same-- wait they're not the same swatch, the heck happened there...
But yeah I'm obviously limited by working with a 2D engine for starters. Which is fine, it just means working out what else I can make pop instead...
Having a big picture of the PC pop up over the BG but under the enemy/party sprites might be an interesting visual decision, too. There's a neat energy that comes from having a big closeup with smaller characters in front of it.
You could do the same thing with big pics of the enemies for their attacks, too. Maybe just for big dramatic attacks.
@Aether @anthracite oh this whole aesthetic looks really cool here, i like it a lot
-F