Light NSFW, C#
@synthcryptid ... see I'm just reading this as a plurality joke.
... unless it is a plurality joke
Light NSFW, C#
We see it now and honestly that interpretation Goes Hard
re: Light NSFW, C#
@synthcryptid @Aether what was the *intended* interpretation, because we don't see any other?
-F
re: Light NSFW, C#
@synthcryptid @Aether what are the "system" words for then?
-F
re: Light NSFW, C#
@synthcryptid @Aether we do hardware and avoid software whenever possible, so i barely understand what you just said!
-F
re: Light NSFW, C#
@synthcryptid would be happy to help you understand hardware better!!! i like talking about things we like and hardware design and layout is Very Interesting
-F
re: Light NSFW, C#
@synthcryptid @Felthry And we're over here as a game dev (or at least someone that doesn't know C#) just like "uh huh yes, hmm, sure" *sips hot drink*
re: Light NSFW, C#
@Felthry @Aether
Adherence to standards!~
In an ECS structure, it's expected that entities, systems, and components are strictly separated and labelled as such in their definitions for ease of clarity of what something does (entities contain only components, components contain only data, and systems contain only code!)
While writing it as though it's a part of an ECS codebase isn't entirely necessary for the joke (C# is often used for OOP, as well!), it does leave room for a Very powerful alternate interpretation!