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@QuestForTori the script object itself should have a destructor which is named ~script (or whatever the classname is) which calls a function Destroy().

Set a breakpoint on that ~script function and run in debugger. it will be called in a place you dont expect it to be. Then check the stack trace in debugger and it will show you what function caused its destruction.

I expect its changing the script and that change makes a new one and destroys the old and theres an old ref

@QuestForTori can you break on the destructor and check the stack trace? Are script objects like immutable?

@Tanuki I added two issues.

Instruction bug which I should probably handle, and the fact that we're slow as snuts which I dont know how to handle.

@mawr I dont know what you mean by "never look back", but I'm also fucks to give about version control today ;)

@mawr its about 800 million x more complicated and obnoxious to use than it ever needed to be

@QuestForTori mmmn... that is not a thing I can help debug :(

Good luck!

@noxy@kitty.town you find a 12% return, you be sure to let us all know

@tfproxy @angrboda turns out foreigners can super influence american politics! So uh thats a plus i guess? ;)

dumb computering 

There is no such thing as "closed source"

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