Jason Scott just dumped the ZIL source code for every infocom game on github. Clone it before Activision's lawyers wake up. And now we see how long it takes for the internet to produce a compiler for a language that's been dead for 30+ years from a cache of production grade source code for said language. We've had compiled z-machine files, but never the original ZIL. github.com/historicalsource


@Xarph Dumb question from a frotz and Inform 7 user, possibly to other folks reading here: how much would this differ from what exists in FOSS ZIL compilers (for community games, as opposed to Infocom games)?

@Goldkin For community games, nothing. But now there's a large test suite for interpreter accuracy. All the interpreters thus far were built against what was publicly known about ZIL. Now there is what was privately known about ZIL in the wild. For Z-machine enthusiasts, this is the difference between learning dutch from a book and moving to holland.

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