unity, vrchat, macro, micro, unusual ways of changing size 

do you ever have an idea so bad that you just have to see how it plays out

set up the voice tail glow (not tested in game yet)

then wondered if i could use the parameter for something else as well

this won't change my in-game view, it's just using poiyomi's local scale to change between 0.1x height and 20x height

based entirely on voice

unity, vrchat, macro, micro, unusual ways of changing size 

(proper scaling with viewpoint changing is definitely an after furality/completely separate copy of project thing, this is more for playing around and maybe getting some fun photos

for that reason also set up a non-voice way of activating, since it's not going to be practical having to yell non-stop :V )

unity, vrchat, macro, micro, unusual ways of changing size 

@Dex (Which will likely be installing VRCFury and GoGo Loco into your project space, which are btw surprisingly simple and mostly drag-and-drop. They're great.

But because we no longer have mod support, requires you to manually toggle OSC or recalibrate to force an avatar scale update manually. It's not 100% smooth until they support it natively, but doable as an effect with some manual controller clicky.)

unity, vrchat, macro, micro, unusual ways of changing size 

@Goldkin That’s the plan, yeah - I used the TFKS scaler before with the manual install, but with the changes it makes, I wasn’t able to undo it to do things like changing the size range.

It seems like VRCFury should make the GoGoLoco install more painless, but I still only want to try it in a separate project first.

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unity, vrchat, macro, micro, unusual ways of changing size 

@Dex Yeah, that makes sense!

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