corporate ~~VR~~ virtual worlds, 2000s style
@Dex Heck, I was around the scene then and had completely memory holed There. Especially with IMVU and Lively trying much of the same model a few years later.
I also agree with the video, ignoring that these are playgrounds of identity is a fatal flaw for any virtual world project. Heck, even EVE Online has more of a sense of identity and place than There did or Meta Horizons does now.