I used to be a huge Star Wars nerd, and the parts that stuck the most with me weren't the movies, or the important books like Shadows of the Empire, X-Wing, or (what I read of both versions of) Thrawn.
It was a humble set of volumes that told us about who the background characters were. Like this one:
https://en.wikipedia.org/wiki/Tales_from_the_Mos_Eisley_Cantina
I think I got it then, then somehow forgot. The people are what make those worlds, and so many folks forget that.
@Goldkin hard scifi as a flavour or setting for another genre works better than just hard scifi.
or rather, it gives a more pleasing outcome
@Goldkin I know I try to spice up all the things I do, even if there's a lot of hard-ish sci-fi going on. ^.==.^
I still think about several of the characters in there and their stories.
@Soreth Same!
And I suppose I get the appeal of "yeah, that but hundreds of planets and millions of generic people".
But my dude, if I wanted that, I could play an Elder Scrolls game.
We've seen that, it's a mile wide and an inch deep. I don't need generic dialog to make me feel like an always-needed, nigh-unstoppable superhero.
I want the dish on what the space bartender thinks about the locals. Why the drapes are red. And who got slipped a cup of piss instead of their gargle blaster for being a jerk.