pokemon z-a, cinematography nerdery
Honestly, the most stand-out thing for me in Z-A is whoever they put on the storyboard and camerawork throughout the game.
It's subtle and hard to notice (because it's working). Until you get this hilarious, long fisheye dolley leading to an extreme closeup of the main rival's face before they pop off about a rank-up, or the off-angle, low shots for ghost trainers and a Litwick. With bonus scare reel because they wanted to.
Once you know it's there, you can really tell that person or set of folks had _so much fun_ setting these up. Sort of like when you know a sidequest writer in an MMO had way too much fun and got fully into the bit.