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oot randomizer 

Shot: Hint stone: “The Kokiri Sword is in the final chest of Gerudo Thief’s Training.”

Chaser: It was in the last sphere generated by the seed, one chest _after_ finding the boomerang for go mode.

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tech, dedicated two-factor device 

Just placed an electronics order to see how tiny I can make a dedicated two-factor device. Not everything I use supports U2F or FIDO2 (that’s already easy), and I’m kind of afraid of a simple phone drop leading to manual recovery of ~20 TOTP keys.

I’m a little surprised this is not a common enough thing for there to already exist commodity devices, so I’m going to try a Raspberry Pi Zero W build first.

unsolicited advice, re, routing and combat 

@salameleon@snouts.online That’s the one. I’ll probably use it to learn hammeryump, which I haven’t yet. >..>

unsolicited advice, re, routing and combat 

@salameleon@snouts.online I watch a lot of speedgaming during slow periods at work. There’s at least one set of savestates floating around to practice six heart Blind and other combat scenarios common to rando.

I’ll see if I can pull those up later.

@salameleon@snouts.online Happy to run friendlies and chat. Can’t make a regular schedule work for tournament play just yet, but possibly can run dailies and weeklies over the holidays.

unsolicited advice, re, routing and combat 

@salameleon@snouts.online ... and there are a bunch of resources provided by SRL and its Discord/IRC for improving combat and working with particularly weird item loadouts.

For routing, I’ve started using a priority queue, organized by hints, then required dungeons in logic sorted by item density, routed breadth-first. This crude take on A* improved my average time significantly and might be worth trying.

@salameleon@snouts.online Godspeed. Even if you expect to wash out in the early stages of the tournament, it’s a fantastic way to improve your runs.

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the difference between an engineer and witch:
- an engineer knows that if a part is designed for one purpose, it won't work well in others
- a witch knows that "what it was made for" is always a subset of "what it can do"

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PSA for Washington State Cannabis Users 

Due to a state-wide "emergency ban" of flavored vape cartridges by executive order of Governor Jay Inslee[1], Have a Heart cannabis shops are selling flavored vape carts at a 30% discount and plan to pull them from their shelves as of Tuesday the 8th. I can't speak for other Cannabis shops in the area but suspect you'll find similar situations.

[1] seattletimes.com/seattle-news/

re: Celeste Farewell spoilers, death mention 

@salameleon@snouts.online I didn't get to catch this, but I was really moved by the ending of Farewell.

Beyond the immediate tale of loss and reconciliation, the most powerful things for me were how Theo and Badeline both help her through the seeming impossibility of grief. Just very well done.

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video game randomizers (+) 

I’ve been picking at a few other randomizers lately for exercise time. Currently working through OoT randomizer, with a plan to try Metroid Prime rando next.

Current seed I’ve been trying across several sessions put bombs, Zelda’s lullaby, and the adult’s wallet deep into the Gerudo desert, forcing me to route in all the shortcuts in the game.

Apparently I remembered those and most of the caves under rocks everywhere, despite not playing this game for many years?

goose game, honk take 

The goose is an incarnation of one or more trickster gods, and no one can convince me otherwise.

fft: war of the lions, minimal spoilers 

tl;dr: I’ve learned to greatly appreciate robot wars as a genre of videogame.

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fft: war of the lions, minimal spoilers 

Most interesting is how it selects from the pool of available buffs and debuffs.

The War of the Lions build of the AI seems to consider the balance of opposing units when selecting spells that mitigate physical and magical damage. It’ll also selectively go for Haste, Slow, and Immobilize if that outcompetes KOing a unit outright. Which all is way more nuanced than I ever expected the AI to be when I first played it.

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fft: war of the lions, minimal spoilers 

The AI sees _way_ more creative solutions to damage and crowd control than I do, but it can easily get caught in loops with the wrong strategy (ie, units hiding in a corner healing themselves forever).

There are also a few skills the AI will _always_ go for (ie, how it considers skills involving the charm status) that I had to prevent units from learning entirely.

Building around that has been an interesting challenge.

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fft: war of the lions, minimal spoilers 

Picking up my old iOS copy and, it actually got better with age.

Back when I ran this on its original build, I meticulously moved all of my units. Spent literal days grinding and micromanaging my party.

Now? I’ve learned how the AI works, and I’m building a party to see how far I can take autoplay.

Under manual control, everyone was a healer with Raise. Under AI control, everyone is instead a DPS, with the ability to end encounters in under three rounds.

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Having games on the Xerox Alto (holy cow, I got to play about on an Xerox Alto---what a beautiful high-res screen and text for 1973!) seems like a waste when I could be doing WYSIWYG DTP on hardware a decade older than me.

Goldkin boosted

Finally found a solution to intermittent connectivity loss with Bluetooth pointing devices in Mac OS X 

And it was as simple as unchecking the "Allow Handoff between this Mac and your iCloud devices" checkbox in the "General" tab in System Preferences.

I've been so frustrated by this bug for literal years and now it's just gone and my computering life is so much better!

Sharing this here in hopes of making other days better, too. ❤️

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