re: Devil May Cry 5 Spoilers
It feels a little bit slim on the first playthrough, but I can’t really be sure if that’s not just me having more skill in the genre than I did when I played dmc3. 3 and 4 both get a lot of their length from filler bits so at least 5 doesn’t have that problem.
5 does repeatedly give you new weapons or movesets and drops you into a situation where you can’t easily experiment with em. Dante getting Cerberus immediately before his second hardest boss fight is the grossest example.
re: Devil May Cry 5 Spoilers
@KommaChameleon
They may have felt less compelled to have experimenting-friendly fights after gaining weapons due to the existence of the new training room?