@connie HAPPY B DAY
Here’s my new refsheet from jungabeast@twitter!
Their original post on twitter: https://twitter.com/jungabeast/status/1069710486474760192?s=21
(Cropped off the text bc mastodon didn’t like the dimensions) https://scalie.club/media/S24G81bfPPal-6irU2w
@connie Hyper Sentinel https://store.steampowered.com/app/640880/Hyper_Sentinel/
additional fun fact: slide-mouse-to-move is the preferred movement technique for Wolfenstein 3D speedrunners
@earfolds @ShugoWah@snouts.online Yeah, if we take out the 3D requirement then there are a lot of other examples. Robotron is the earliest I know using two digital joysticks, and there are even some earlier examples like Nintendo's Sheriff (Oct 1979)
@ShugoWah@snouts.online @earfolds My favorite thing is that there are fan pages from the time with gamers arguing about whether keyboard+mouse was better for deathmatch than keyboard only
@earfolds @ShugoWah@snouts.online ...in which case you could argue for Quake (1996), Terminator: Future Shock (1995), Descent (1994), or Marathon (1994). Each might be the first PC game where you can move with the keyboard and look in all directions with the mouse.
@earfolds @ShugoWah@snouts.online Depending on where you draw the line I think you could make a fair argument for any of MoH, Quake 2, Goldeneye, or Turok for being the first to include some form of dual analog aiming. You could even go back further if you're interested in the general "move with one hand, rotate in 3D space with the other" controls...
Furry hermit and small game developer. Likes chubby guys with tails and/or superpowers. Friendly as anything! https://www.patreon.com/kommagames