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Bridge of Spies review 

was boring

Komma boosted

Here’s my new refsheet from jungabeast@twitter!

Their original post on twitter: twitter.com/jungabeast/status/

(Cropped off the text bc mastodon didn’t like the dimensions) scalie.club/media/S24G81bfPPal

Well I guess I'm gonna re-sub to PS+ for Onrush and Iconoclasts

2009: I'm a 🐝
2018: I'm a human 🐝-ing

tumblr 

people need a place where they can safely be horny and explore sexual topics and it sucks that tumblr has decided not to be that place

support your queer friends and content creators however you can

Thing I didn't do well enough in 2018: keep up with current popular music

I've got a playlist of albums from 2018 (or late 2017) and I think I'd like to play through it at least once by the end of the month

@Moot@snouts.online Marvel's Sparvel-Narvel

additional fun fact: slide-mouse-to-move is the preferred movement technique for Wolfenstein 3D speedrunners

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If you want to backpedal, just slide the mouse towards you

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The Quake 1 default controls in its original release see you resting your left hand over the , . / keys while holding down the right mouse button to move forward. To look up and down you must be holding down the middle mouse button.

@earfolds @ShugoWah@snouts.online Yeah, if we take out the 3D requirement then there are a lot of other examples. Robotron is the earliest I know using two digital joysticks, and there are even some earlier examples like Nintendo's Sheriff (Oct 1979)

@ShugoWah@snouts.online @earfolds My favorite thing is that there are fan pages from the time with gamers arguing about whether keyboard+mouse was better for deathmatch than keyboard only

Some day I will play Bethesda's stupid Terminator game

@earfolds @ShugoWah@snouts.online ...in which case you could argue for Quake (1996), Terminator: Future Shock (1995), Descent (1994), or Marathon (1994). Each might be the first PC game where you can move with the keyboard and look in all directions with the mouse.

@earfolds @ShugoWah@snouts.online Depending on where you draw the line I think you could make a fair argument for any of MoH, Quake 2, Goldeneye, or Turok for being the first to include some form of dual analog aiming. You could even go back further if you're interested in the general "move with one hand, rotate in 3D space with the other" controls...

@ShugoWah@snouts.online Yeah I dunno! I think it might be more obscure because it didn't have that great pullquote. But here's the in-game control screen (preset number 1, even)

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