actually... I kind of want to do something right brained

I might try to do a drawing

I'm gonna Quoll. Basically, I want to keep Ada from riding the grue while the tutorial is going to keep the playerr on track.

OK, looking at the Skein file, it's actually really straight forward. It's an XML file with a `result` element and a `commentary` element. Both of these ideally have the same content, the transcript, which each command numbered with a number in square brackets like "[123]".

When a new test is run, only the commands are in the `commentary` element. Pressing the little check bubble accepts that transcript as blessed and copies it to the `commentary` element from the `result` element.

So I can totally write something in LINQPad to do the equivalent of clicking all the little bubbles for me...

Might try that.

No more bubble clicking for me! It worked like a charm!

Now I can just figure out what node I want to bless, pick which command I want to bless the node to, and bless all of them in a mere 80 ms.

This is actually the second small C# script I've written for Quoll, I had a script that I used to figure out all the color space calculations the plushie DRM uses in the Apartment Level.

The results are just copied over to the Inform 7 code, but everything the DRM reports about how the colors are off is completely accurate.

I'm making a game for turbo nerds. Someone _will_ call me out on it if I'm wrong.

My next trick will be to simply go through the skein and get every changed or unaccepted node so I don't have to search through it.

omg

since I'm testing if Ada prevents riding the grue during the tutorial, I of course have a test _after_ the tutorial to check that riding is then allowed.

And through sheer luck, during that part of the test, Ada says the cute variant when she rides a grue where she says "Giddy-up". :3

OK, the skein didn't save when I thought it had... so imagine my surprise when I wrote up this code that would tell me which nodes have changes and they were absolutely no changes despite the fact that there most certainly are.

I'm going to get this though. 3 hours of work here are about to save me many, many hours of clicking and waiting for all tests to play just so I can find out which tests are broken.

I wasn't working this entire time, I took a break to eat dinner!

So starting the new tradition of doing website stuff while I wait for tests to run (trust, but verify), I am working on showing a message that warns the player they should save since we're partying like it's 1977 in Quoll.

Apparently, I can do this, but they have taken away my ability to give a custom message here by having an event listener on `beforeunload`...

This means I am limited to the default message which is in Chrome: "Leave site? Changes you made may not be saved."

Which honestly... Works for my game.

Because you change reality, you see.

Though... TBH, I could actually pretty easily show a custom message... Which might make sense since I would also want to disable the message when the player has saved...

lewd, solo breastplay 

Saving requires some looking around in the editor, which is busy running tests.

So I guess I have no choice but to play with my titties.

Enbys and the rest of them, we got my first Utena reference in Quoll

Though I like "undistinguished guests", it is doesn't have that same cadence as "ladies and gentlemen"

It's one less syllable unless you want to really pull out that "ed"

"Enbies and all the rest"

OK, writing as ReckCo! is pretty enjoyable. Like I just get to write like the smuggest corp-speak.

After this release, I'm going to get to write a whole tutorial by them, and I think it's going to be fun.

I just realized I have a bunch of 2022s to update to 2023, lol.

how the fuck is it 2023

This was such a far off future year when I was a kid

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@chimerror like every other year in the far future since 1950 (so since 1980 or so) we were supposed to have Moon colonies and/or Mars rockets by now. I suspect Werner von Braun came up with that metric for The Future.

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