OK, looking at the Skein file, it's actually really straight forward. It's an XML file with a `result` element and a `commentary` element. Both of these ideally have the same content, the transcript, which each command numbered with a number in square brackets like "[123]".
When a new test is run, only the commands are in the `commentary` element. Pressing the little check bubble accepts that transcript as blessed and copies it to the `commentary` element from the `result` element.
This is actually the second small C# script I've written for Quoll, I had a script that I used to figure out all the color space calculations the plushie DRM uses in the Apartment Level.
The results are just copied over to the Inform 7 code, but everything the DRM reports about how the colors are off is completely accurate.
I'm making a game for turbo nerds. Someone _will_ call me out on it if I'm wrong.
So starting the new tradition of doing website stuff while I wait for tests to run (trust, but verify), I am working on showing a message that warns the player they should save since we're partying like it's 1977 in Quoll.
Apparently, I can do this, but they have taken away my ability to give a custom message here by having an event listener on `beforeunload`...
@chimerror like every other year in the far future since 1950 (so since 1980 or so) we were supposed to have Moon colonies and/or Mars rockets by now. I suspect Werner von Braun came up with that metric for The Future.