okay my favorite TTRPG system (really LONG) 

Apologize for not crossposting earlier - things got distracting and I only posted to Bluesky.

My favorite TTRPG ever is West End Games’ Star Wars, OOP but there was a recent anniversary rerelease.

Here’s what I liked;
* no hit points
* d6s are easy to get
* multiple actions
* 2 ways for PCs to get bonuses to actions
* handles combat between a huge variety in size

Here’s what I don’t like;
* skills CAN be arbitrarily assigned under attributes
* especially given what we’ve learned since Jedi powers will need to be heavily house ruled.
* you need a batch of different skills to be an only okay pilot/mechanic, specifically

Let’s get back to why I love this and how to play.

All d6s you roll count towards your target number(s) - anything from 1-5 (very easy) to 31+ (heroic). There’s also a Wild Die - mark or use a different colored d6. Some players HATED this. Roll 1, there’s a complication (Han breaks a branch trying to sneak up on a scout trooper, Lando breaks off the Falcon’s sensor dish). Roll 6, and that’s 6, plus roll again (and potentially again).

You CAN take multiple actions in a round of combat, at -1 die per each action, so you probably won’t be too ambitious; firing a blaster and dodging blaster bolts are pretty standard. F'rex, if I have 5 dice in Blaster and 5 dice in Dodge, I can shoot (4d6) and Dodge (3d6).

Dodging, cover etc increase difficulty to hit a target (f’rex if I roll 3, 2, 5 to dodge, the difficulty number you’re trying to beat at medium range just went from 13 to 23). Strength covers toughness as well, so if you hit, roll damage (eg 4d for a heavy blaster pistol like Han’s) compare it to what the target rolls (str plus armor) and the difference tells you how hurt your target is.

This is true for VEHICLE combat as well. A scale chart converts dodging, firing and damage between character scale all the way up to the Death Star by capping how high you can roll; as a rough way to make a snub fighter shooting at a capital ship, equivalent to a brawl in the cantina.

Next; you have Character Points and Force Points. Character Points are like Karma in Shadowrun, you can spend them to improve skills or attributes, OR spend them for extra dice in play. There’s also Force Points. Most people have 1 Force point, a Force Sensitive has 2 Force points, and spending one DOUBLES every roll that round. Spend one to champion the vulnerable rather than just kicking ass, and the GM awards you a Force Point back. The GM can also OFFER free Force points to use immediately.

Sounds too good to be true? IT IS. Those are Dark Side points, and a PC with more Dark than Light Force points becomes an NPC. Eg; Luke just saw his mentor cut down, and the GM offers a Dark Side point if he strikes out in anger. Luke accepts, and easily mows down approaching stormtroopers.

okay my favorite TTRPG system (really LONG) 

@Leucrotta ... the d6 thing (with wild die even!) sounds REALLY similar to uh... what was it... what /was it/, but it wasn't Star Wars specific.

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re: okay my favorite TTRPG system (really LONG) 

@frost Shadowrun?

re: okay my favorite TTRPG system (really LONG) 

@Leucrotta Nope!

...oh, I think you still needed fancier dice for it, and your skills were d4, d6, d8, etc. ...?

oh and I think it just exploded (roll again and add) if your 1dX rolled max. So it's not quite the same.

There was also a "take X good traits and Y bad traits" thing.

re: tangent, different mystery RPG system 

@Leucrotta It also wasn't specific to fantasy either, which was really nice; I'm still perpetually baffled by D&D's "there is One Blessed Universe and the ruleset is tied to that universe" thing.

re: tangent, different mystery RPG system 

@Leucrotta It wasn't Castles and Crusades, that was the first system we played and I think it was more D&D-like (though generic fantasy).

Then our family moved to (whatever this system is) and I just cannot remember the name of it!

(we eventually dropped out of playing with our family because they got /weird/ about "you should play a character! or else you're not REALLY ROLEPLAYING!".)

re: tangent, different mystery RPG system 

@Leucrotta oh I think initiative was done with playing cards or something?

*goes looking*

re: tangent, different mystery RPG system 

@Leucrotta AHA! Savage Worlds! Sounds vaguely familiar so I think that was it!

re: tangent, different RPG system (Savage Worlds apparently!) 

@Leucrotta Yep, yep, that was indeed it!

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