D&D adventure idea; ghost tower
The PCs decide to jack those items but;
* the tower’s full of besiegers and guards
* they’re basically in a countdown, where if they don’t get out they’ll blow up in the past along with the tower, wizards, and the army fated to become undead
* the PCs looting magic items suggests Scziss couldn’t use them and created the current timeline
* BUT if the PCs grab the loot and get out within their own time it’s entirely possible Scziss escaped with them (2/2)