@viTekiM@mastodon.social If each level has a different amount of checkpoints, then perhaps a bar to signify R-COIL engine charge progress where every time you hit a checkpoint it fills a segmented chunk of the bar?
@viTekiM Hmmm... Maybe power-ups that are shot at the end of a level provide a point bonus instead?
@PaulFerence Maybe... once I can detect that they're the last one I can do special things when they're shot. Right now I can't, so they just spawn new ones forever. :)
@viTekiM If that's the case, could a player juggle multiple power ups on screen forever at the end of a level? Would it be better to tie the trigger to the last enemy being defeated?
@PaulFerence Yeah. Last enemy defeated SHOULD lock out replacement power-ups.
Soon. :)
@PaulFerence Well the "problem" is it's boring to let it scroll off and shooting it often spawns the same thing (there's a table of legal spawns at work behind the scenes). I hate waiting as a game mechanic.
That's EXACTLY what I was thinking for the check point messaging! :D That's awesome!