@viTekiM@mastodon.social I don't think that last one is necessarily a bad thing. It could give a player a chance to gear up before leaving the level.
Regarding checkpoints, I don't think it's frequency of checkpoints that's the problem, but the lack of understanding of progress.
If each level has the same amount of checkpoints, you could do it similar to Mario (World 1-1 through 1-4).
@viTekiM If that's the case, could a player juggle multiple power ups on screen forever at the end of a level? Would it be better to tie the trigger to the last enemy being defeated?
@PaulFerence Yeah. Last enemy defeated SHOULD lock out replacement power-ups.
Soon. :)
@PaulFerence Maybe... once I can detect that they're the last one I can do special things when they're shot. Right now I can't, so they just spawn new ones forever. :)