A weird bug in Super Off-Road for NES:

For one frame, when you touch the finish line on the final lap, sprite memory is overwritten with garbage. No idea why!

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Also, the timer has some ... interesting problems...

@Raspberryfloof I wonder if it wasn't done to avoid having the hundredths digits just cycle between 0 3 and 6.

@bp It's weird that, although it cycles 1-3-4-6-7-9 for a while, it changes to 1-2-4-6-7-9 later... And either way, the ten seconds digit and one minutes digit are very much not synced properly with the rest of the timer. >.>;;;

@bp errr... tenth-seconds and one seconds. ^^;;; whoops...

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