Yeahhh, Mario Party 5 was the last Mario Party game I ever owned/played, and the only thing I liked about it was Super Duel Mode, as shallow as that might be.
Minigames where you drive around in tanks or Arwings or whatever and shoot at eachother in a cute lil arena were always my favorite, so having a customizable version of that was preeetty great.
@catgirl Mario Party 5 was amazing =w= It had the first iteration of the capsule/orb system, it had Super Duels, it had some pretty great mini-games, and it had probably my favorite mode in the whole series, Card Party! @w@
@Raspberryfloof Card party... I don't think I ever got to seriously play that, nyaa... My friends group was dwindling at that point, growing up and getting jobs and whatnot, so I mostly had to play MP5 singleplayer against koopa kids and whatnot, and that suuucked... Hence the super duels were the only joy I could get out of it.
@Raspberryfloof It looks like Card Party would actually be ridiculously easy to remake in Tabletop Simulator to play online. You know, since it's designed to act like a physical board game.
@Raspberryfloof Well... Mostly. I'm not entirely sure how the warp event card works yet, or what happens if players bump into eachother.
@catgirl I could probably try digging out my copy of MP5 this weekend if you'd like me to find those out for you... ^^
@catgirl @Raspberryfloof Separate item/event deck, and map cards marked with a small icon to draw from that deck?
@catgirl Scripting is basically the only reasonable way of doing that game in TTS anyway, since you have to make sure the pathing is sane, but also make sure nobody knows what the path looks like before starting the game.
@Raspberryfloof 😛 The item cards having three sides is basically the same problem. I'm thinking the "special" cards should just have a little icon in the corner that says what it is, you know?
But, if I were to make it myself, I'd just have it almost entirely scripted anyway (boo...), so it doesn't really matter.