Aaahh, I have ... 380 textboxes, plus probably twice that many text strings, left to insert into a database of what data is used where in Itadaki Street 2... so it's easier to actually edit some of the data and see how much space we have available...
This is ridiculously mind numbing, especially since I already marked all this data in the disassembly... I already fell asleep twice marking it all...
oh and I forgot I didn't mark the 2000+ in-game character dialogue strings, either, though those are in a different region of ROM and are easier to edit... but should probably be added eventually...