Itadaki Street 2 devlog
... well, that was a silly mistake. ^.^; It turns out "load value" has a slightly different meaning than "load from address", but the instructions differ by only one character...
In any case, text drawing works again. ^w^
Itadaki Street 2 devlog
Still not quite working...
The corrupted tiles look different every time, so I guess that's a clue? But why would it be reading from RAM somewhere...?
Itadaki Street 2 devlog
Still working, very slowly, on rewriting everything so it works in this new format.
I feel like I'm back where I started 3 years ago...
okay, after FINALLY getting this code to work, after several hours' worth of debugging, and finding out that the original game's code makes an assumption that doesn't hold anymore with how my code works...
I can finally, finally insert new venture card text.
While translating venture card-related text, I found a debugging feature left in the game ^w^
https://tcrf.net/Itadaki_Street_2:_Neon_Sign_wa_Bara_Iro_ni#Debug_Venture_Card_Function
"Hmm, why is the vowel extender mark so short in this dialog box? Is there some bug with my text drawing code...?"
...
"wait a second... that's... not a chōonpu... that's a hyphen..."
Okay, fixed that. (It was a string I had explicitly skipped before, because I didn't know where it was being used.)
Still lots of work to do before I can move on to something else...
Awesome, rewriting everything that touched SearchDialogDefinitionForA fixed the corruption bug that was crashing games when AI characters said anything! ^w^
... aaaand I immediately found another corruption bug in a dialog window I didn't touch yet. >.<;;;
I don't even know how Konomi's face got corrupted...
Poly trans cuddlefloof programmer and gamedev(?). I love poking around in and reverse engineering old games. I'm also super shy and have horrible anxiety, so ... please be nice...
I don't mind if you follow request, but if I don't know or recognize you, please send me a message so I know who you are. #nobot