Did you know that it’s a good day to hug your fox? It’s true!
One hundred and seventy-two percent of foxes surveyed* indicated that they are fond of hugs and affection! Also scratching behind their ears!
*Please note that touching a fox without permission is not advised. Survey results may have been skewed by over-exuberant foxes who answered multiple times. We are not responsible for any unintended side effects such as being loved forever, nibbling, inability to remove fur from clothes...
I'm not even in gamedev and even *I* know Game Development Is Hard.
Any dumb speedrun trick is not the fault of "lazy developers," stop saying that for the love of god, speedrunners.
Poking through system menu dialogue for Itadaki Street 2 tonight. This game does ... weird things sometimes... but at least I'm understanding better how its code is structured.
Then, calmly, everything returned to normal, almost like nothing out of the ordinary had ever happened.
It was as if all of Itadaki Street was screaming in unison, in horror of what had happened to their game.
stream advert
I guess I will stream, at least for a little while.
I'll probably be poking at IDA and figuring out what a particularly suspicious function does, and maybe adding tutorial and menu text into my current patch.
This ... took way longer than it should have, but it's done enough that I can rebuild all the changes I wrote by hand using this patcher program. ^w^
I feel like adding new bits will go much faster now!
(~)
but yet people always tell me how amazing that is and how they are interested in what I am doing. ./////.
It always leaves me so speechless that I forget that I should be telling them how much I thought what they did was much less useless and wished I could be doing what they were doing instead...
(~)
It's so weird, thinking about how I've brushed shoulders with people who are accomplished game designers, or programmers, or artists, or musicians, and when they inevitably ask "So, what do you do?" all I can squeak is
"... um... I reverse-engineer games? Sometimes? and I am working on reverse-engineering a moderately obscure Super Famicom board game video game and producing a translated English version of it?"
That means that, unless all dialogue in our translation takes less than 64 bytes, I'll be rewriting this function call, and possibly be looking for extra empty space in RAM I can use for a text buffer instead of where IS2 usually reads from. :S
Annoying, but doable...
Oh, bleh. A realization about character dialogue hit me...
There is a function used during character dialogue in-game that copies data from a temporary buffer into a particular location, which is read later when drawing character dialogue on-screen. This function only copies 64 bytes of data. (There might only even be 64 bytes of free space available in this location; I don't know for sure.)
Okay there is no way I'm doing this by hand. My wrists already hate me x.x
I'll ask @Xkeeper if they could do it for me instead with a PHP script or something...
Poly trans cuddlefloof programmer and gamedev(?). I love poking around in and reverse engineering old games. I'm also super shy and have horrible anxiety, so ... please be nice...
I don't mind if you follow request, but if I don't know or recognize you, please send me a message so I know who you are. #nobot