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mh,- 

I've found it increasingly hard to focus on anything at all, and have had awful headaches on days when things are especially bad...

It hasn't been that I haven't wanted to work on anything, just that it is actually impossible for me when I feel this way...

I'm bored, so I think I will ... maybe stream an old video game for a while...

It's been a long time since I've streamed.

Music mood: ♪ Magic Shop of Raspberry, an unused track from Lotus Land Story (Touhou 4) included in Mystic Square's (Touhou 5's) music room.

youtube.com/watch?v=h8KP9sbei8

We're having a sunshower-thunderstorm right now...

A sunderstorm...

mh, - 

I still haven't worked any on IS2 since two weeks ago...

I don't know if I will for a while, either, since I'll be away from things for a few weeks soon...

I feel really awful tonight... I don't know what I can do about it...

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Food 

I grilled 4 pounds of sausage...

It's all gone...

My roommates (and I, I had 2/3 pound) were really hungry, I guess... .-.;;;

Food 

Grilling smoked sausages for dinner :3

mh,-- 

Very lonely and thinking about how I don't even belong in the country I was born a citizen of...

mh, -- 

Spent yesterday having anxiety attacks and feeling like I don't belong anywhere: on Twitter, on Mastodon, in any Discord communities I'm in, with any friends or partners I have in person...

I still feel like I shouldn't be here talking about this, and should just leave and never say anything again...

It didn't happen in my hand-patched build because I hadn't moved any dialog boxes that called this function into expanded ROM space, and my code that handled AI dialogue used the original dialog box definition.

This is so frustrating...

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Oh no... I isolated what is wrong here, and I am not happy at all...

It's another instance of this game always expecting its text to be in a very specific bank. It never, ever updates what bank it searches for dialog boxes in, only what address within that bank is being currently used.

That causes problems like this, where another function is looking for where it should draw (or, in this case, clear) a dialog box, but it runs off into who-knows-where and trashes memory...

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