And that flashy, glitch mess at the end... is probably caused by a bank value being wrong, and incorrectly-formatted, unterminated text being drawn, which overflows the tilemap into other parts of RAM, and eventually consumes the entire game...
I don't know exactly how I'll tackle that yet. .-.;;; It's part of a few lines that required extra work, so I left them out when formatting the rest of the menu text...
I've already fixed one of those bugs (extra spaces in names), which was caused because I didn't bugtest my code when I originally wrote my variable-width font code, and a register got clobbered. ^^;;;
The dialog boxes that I didn't recognize are actually character-specific dialogue that is in a different format from what the game expects there, so that's why they are completely broken. I'll look for those code references later, I guess...
flashing, glitchy graphics
And some other things, well... ... ... >.>;;;;;;;;
I still have lots of work left, I guess...
Well... I have some things working that weren't before, now! ^w^ Almost all menu dialogue has been formatted and inserted, and things look pretty good!
Did you know that it’s a good day to hug your fox? It’s true!
One hundred and seventy-two percent of foxes surveyed* indicated that they are fond of hugs and affection! Also scratching behind their ears!
*Please note that touching a fox without permission is not advised. Survey results may have been skewed by over-exuberant foxes who answered multiple times. We are not responsible for any unintended side effects such as being loved forever, nibbling, inability to remove fur from clothes...
I'm not even in gamedev and even *I* know Game Development Is Hard.
Any dumb speedrun trick is not the fault of "lazy developers," stop saying that for the love of god, speedrunners.
Poking through system menu dialogue for Itadaki Street 2 tonight. This game does ... weird things sometimes... but at least I'm understanding better how its code is structured.
Then, calmly, everything returned to normal, almost like nothing out of the ordinary had ever happened.
It was as if all of Itadaki Street was screaming in unison, in horror of what had happened to their game.
stream advert
I guess I will stream, at least for a little while.
I'll probably be poking at IDA and figuring out what a particularly suspicious function does, and maybe adding tutorial and menu text into my current patch.
This ... took way longer than it should have, but it's done enough that I can rebuild all the changes I wrote by hand using this patcher program. ^w^
I feel like adding new bits will go much faster now!
(~)
but yet people always tell me how amazing that is and how they are interested in what I am doing. ./////.
It always leaves me so speechless that I forget that I should be telling them how much I thought what they did was much less useless and wished I could be doing what they were doing instead...
Poly trans cuddlefloof programmer and gamedev(?). I love poking around in and reverse engineering old games. I'm also super shy and have horrible anxiety, so ... please be nice...
I don't mind if you follow request, but if I don't know or recognize you, please send me a message so I know who you are. #nobot