@monorail You might have a game running off the SD card without even knowing it, too; I wouldn't be surprised if game data gets stored to the SD card, especially DLC or updates, but save data and cache too. The Switch cartridge is abysmally slow for cartridge type media.
@Rosemary i'd assume it mostly uses the internal storage for that unless the game is specifically installed to the SD card, since (i believe) you can run games fine without an SD card?
also i'd be slightly annoyed if it was using my SD card for a cache, they don't take infinite writes >:(
@monorail The internal storage is very small.
I didn't mean cache in the proper sense. I just couldn't think of any other word for it; data installed to the system because the program knows in advance it's going to need that data a lot, and shouldn't read it off the card every time. Not dynamically-allocated cache, but compile-time allocated installed data.
@monorail If I remember right, we weren't able to play Xenoblade 2 when we first got our Switch until we put in an sd card.
@Rosemary oh, perhaps i am mistaken
@Rosemary ahh i see
@monorail The reasonable way to do it would be to support MTP when plugged in with the USB port. Since MTP is specific to media, there shouldn't be any security vulnerabilities there, either, which I know Nintendo cares about.
@Rosemary well, there *shouldn't* be, but you know how nintendo is :p
@Rosemary actually yeah it's only just occurred to me that you might have a game running off the SD card while you're in the menu or w/e