digital card games, valve
speaking with some friends about digital TCGs, and I hadn't realised that Artifact - Valve's addition to the genre, featuring concepts from IRL TCGS like artifical scarcity and variable card pricing that shouldn't be part of a digital product - has an upfront cost to start.
That feels extra greedy to me when the game is so microtransaction focused? If I'm paying an upfront cost for a card game then I expect a single player campaign that lets you unlock most cards.
re: digital card games, valve
@Rosemary I was going to use the one from here : https://www.romhacking.net/translations/1736/