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Having more fun with windows. Text justification works now, so I can just stick stuff like this where it needs to be and it'll align correctly. All I need for a proper mockup are a background and some sprites, and that'll be a good starting point; I want to have a working battle engine (if rough and missing like 99% of the moves).

I'm looking forward to getting the actual Antlia fight into its proper in-game context, but that's a looong way off.

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@dodec I can see a definite FFVI influence here.

@Rosemary

That's deliberate, for now. The windows can be a gradient between any two colors top-to-bottom, so I just went with the FF6 menu screen for now. I can experiment with other looks later.

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