musing on game genres and terminology
Game genres are really unhelpful categories when it comes to defining games nowadays.
You have things like "metroidvania" which is predicated entirely on being named after two other games, like we haven't moved past "Doom-like" or something. If anything, we ought to call stage-based platformers "series platformers", and maze-based "parallel platformers".
And then we have the ubiquity of RPG stat growths and mechanics in games that aren't strictly RPGs. One could argue JRPGs and WRPGs are distinct genres that happen to share similar inspiration, just taken in different directions.
You could possibly call a JRPG a "narrative game", as the draw to them can often be the story, without a self-insert element, but that would itself be muddied by the fact plenty of kinds of games now have heavy story elements.
I'm not even sure what you'd call the levelling/RPG systems in games that aren't "RPGs" in ways that wouldn't make them sound like school homework.
Frankly at the end of all this, clearly we should be giving games genres like we do other media. Just call them dramas, comedies, sci-fi, and so on. Maybe it would encourage people to experiment more with different kinds of gameplay, though it's understandable that the player-interaction part is an important part of how a game feels.