re: half life 

@jdlwerewolf@snouts.online Yeah, it's... honestly amazing how Half-Life managed to age poorly yet fit within the modern landscape of games perfectly well? Its sheer linearity made sense for the time (taking one path, and doing what you can with it within the limited pool of resources '90s computers had to offer), and ended up pretty prophetic for what was to come much further down the line (e.g. most any modern FPS, a genre that holds your hand far more aggressively still nowadays to the point of approaching interactive novel levels of choice) - but at the same time, the '00s and '10s saw far more exploration of choice in video games, sometimes to the point of actively tackling the question of what choice in video games even -means- (e.g. The Stanley Parable, Undertale, etc).

I don't know. I'd -love- to see an open-ended conception of Half-Life where all that worldbuilding ends up amounting to way, way more than the linear experience we ended up getting from all of the franchise's installments so far.

Sign in to participate in the conversation
Awoo Space

Awoo.space is a Mastodon instance where members can rely on a team of moderators to help resolve conflict, and limits federation with other instances using a specific access list to minimize abuse.

While mature content is allowed here, we strongly believe in being able to choose to engage with content on your own terms, so please make sure to put mature and potentially sensitive content behind the CW feature with enough description that people know what it's about.

Before signing up, please read our community guidelines. While it's a very broad swath of topics it covers, please do your best! We believe that as long as you're putting forth genuine effort to limit harm you might cause – even if you haven't read the document – you'll be okay!